01 / THE PLAY
1 · Get a mission
A card tells you the play — a small, kind, slightly weird thing to do for a stranger.
THE DOOR WAS OPEN
finally — you took long enough.
We've been expecting you. Seriously. There's a seat saved, the kettle's on, and a stranger you've never met left something here for you.
The stranger is real. The seat is metaphorical.
The something is waiting one click in.
one click. no sign-up.
something's waiting for you.
A LITTLE KINDNESS. A LITTLE CHAOS.
Three steps. That's the entire game —
everything else is seasoning.
01 / THE PLAY
A card tells you the play — a small, kind, slightly weird thing to do for a stranger.
02 / THE RULE
Every mission opens with a gift. No gift, no attempt. That's the rule that makes it work.
03 / THE RIPPLE
Hand off the token, tell the next person nothing, and walk away. The game travels without you.
Wook: a lovable agent of beautiful chaos — the spirit of this whole thing. Vibe: the energy you leave in a room after you walk out of it. You'll pick up the rest as you go. Everyone does.
THE BOX
$199 · The Founders Box
Five festival artifacts in an original character universe: the heavy Vibe Token, a gift kit for strangers, mission cards, and things we're not spoiling here. 300 boxes, ever. When they're gone, they're gone.
Honest status: not on sale yet. Presale opens once the real pieces are in hand — we'd rather show you the actual token than a rendering of one.
the game starts there. the box just makes you dangerous at it.
THE COMPETITION
Play all year and you might end up with a title nobody else on Earth has.
A year of the Passing Game. One crown. It could be filled by someone who isn't afraid of strangers.
Your first move →LEAST BORING
PERSON ALIVE
GOOD COMPANY. QUESTIONABLE INFLUENCE.
001
002
003
004
005There's still a seat saved.
Right this way I'm boring. Show me the normal version.